Jump onto the switch and run through the closing door. You will end
up in a corridor with three summoners on top summoning sand bests below.
Fight with them until green experience orbs keep falling out of them.
Once the orbs stop appearing, Note the two opposite switches. Jump on
both of them and you will be able to go upstairs to deal with the
summoners.
Move on while killing the enemies and using Flight.
Bounce off the walls to activate the switch. Jump onto the highest
plank and then onto another to quickly get out of the corridor before
the passage closes.
Jump onto the chandelier which will fall down after a moment. The enemies below will be a piece of cake.
Jump between the poles along the wall, activate the switch and jump onto the higher level.
Quickly run onto the switch, bounce off, fall down a bit and jump towards the corridor.
Stand on the switch and freeze time to get higher using the water.
From the pole jump towards the bird, followed by a jump onto the
level with the crane - turn it to unlock the first part of the door
blockade.
Do the same in the right part of the room.
Just one more trap-filled corridor now. You have to sense the timing
by each of them, however try to stick to the wall once by the swinging
axes.
No comments:
Post a Comment